Aiko wrote:I see. I think I have been very much fixated on the actual sinking and struggling in most of my stories. My latest CYOA-style story did actually offer options to leave the sinking scene for a while (to pick up clothes or go to the car), but those got too few votes. Maybe I'll give those a story paths a shot anyway, or try one of the new ideas I'm getting now.
CYOA is quite different, because you find yourself offering non-desirable choices to a target audience with specific demands. Of course the majority of readers want to get to the quicksand as soon as possible. However, as a writer, you give the reader what they need for a fulfilling experience, not necessarily what they want. Because you're taking the most popular option, you're limited in what you end up writing (which is, as you said, only quicksand).
I expressed a bit of disappointment in your last CYOA, and my main gripe was that there was little plot development, followed with a minor gripe about repetitive choices (e.g. "get your clothes"). The audience is going to choose the most quicksandy and/or nude option more times than not, and the story didn't really reveal a reward for picking the non-bog option. What ended up happening was pretty much the result of "dumb" choices -- the reader got what they wanted, but to me it wasn't a fulfilling story to read. I should emphasise that I thought it was a well-written CYOA and the grim ending was well-done and appropriate. I just, personally, didn't get the buzz out of reading the CYOA.
I think the fundamental in making a good CYOA (and a good story in general) is for the author to control when the quicksand happens. It is up to the author to create the suspense and to direct the story in a direction that leaves the reader wanting to go on. I've done my own CYOA ("Den of the Dragon") and that also met an aborted end when the only option, really, was to go into the quicksand. Where I felt it took off was when I was in full control of when the quicksand would appear, but the reader could choose how the scene would play out. Otherwise, the audience will simply choose the QS path each and every time.
I recall an RP on the story forum in which I continually tried getting my character out of QS to get some plot development going (otherwise it was 10 pages of splashing around in a bog), but other RPers kept on dunking her back in. I was pretty frustrated and left it.
In short, don't cave in to what the reader wants. One of the things that drives up the suspense for me is not knowing when the quicksand will pop up. If I was doing a similar skinny-dipping scenario, what if the character stumbled into quicksand the moment they got out of the lake, and the roles were reversed? Now the protagonist is naked and sinking, and the would-be victim turns up after escaping on her own, but now topless and has to save you. That's something the reader won't expect and it's something you can control.
...I think we're onto something.