quagmire_uk wrote:Question: since you guys are complaining about Halo ODST not having matchmaking, I assume that is a standard feature of Xbox 360 games. Do any Xbox 360 multiplayer games have server browsers? As in, you can see a list of games in progress/games about to start and actually choose which one to join?
Because I'm mainly a PC gamer and that's a standard feature in PC multiplayer. The PC community has been going WTF at the fact that Red Faction Guerrilla has finally been released for PC half a year after it came out on consoles, and there is no multiplayer server browser, just automated matchmaking. It's incredibly annoying since there's about 10 different game modes, and and if you specify a particular game mode than there might be no one else interested in that game mode so you sit around for five minutes before giving up. The only way to be sure of actually playing a multiplayer game with anyone is to choose "all" and get put into a totally random gamemode with a random player count and random game settings.
I don't really see how this is progress, compared to traditional server browsers that would let you see every game that was in progress and choose which one you wanted to play in. Hell that's been around since Unreal and Half-Life and Quake II. How is being randomly put into a random game a better sytem? What is this matchmaking nonsense? Is it supposed to match you up with people of equivalent skill? Doesn't really work cause there aren't enough people actually playing the game, players are happy to play with ANYONE, they don't want to be restricted by experience level.
I've been thinking of getting an xbox 360 or a PS3 (or BOTH) but if multiplayer is a case of being randomly dumped into a random game then I'm not really seeing the appeal of playing console games online.
Bizarrely in Red Faction Guerrilla there's no text chat either. On Xbox 360 everyone has a microphone headset, but not the case on PC, on PC everyone has KEYBOARDS. It's the first multiplayer game on PC where you can't type "lol" or "you bastard" or "nice shot" to the other people you are playing withm, the only way to communicate is with a microphone, and only about one in ten PC gamers has a microphone. I have one, but I often play games at 3am and would rather not be loudly swearing into a microphone and waking people up.
quagmire_uk wrote:Thanks spunkee311, that was really informative.
Dammit, I like both singleplayer and multiplayer, and I like some titles on 360 and some on PS3... aaargh! Heh.
I can certainly see the advantages of automated matchmaking. I think the best route forward is for games to have both. (Actually I think Unreal Tournament 3 has both - there is some kind of "quick start" or "quick game" option on the PC which just throws you into a random game without using the server browser. Left 4 Dead has that too, you can either use the matchmaking system to join a random game, or you can use the server browser to pick a particular one out.)
I guess the problem in Red Faction Guerrilla on the PC is that there aren't that many players - always enough to have a game, but not enough to have a choice. That means there is no point in there being any playlist other than the "all" playlist - if you pick one of the playlists like Siege or Demolition or whatever then chances are you won't get to play anyone, the other players will all be in an anarchy game. The advantage of a server list is you'd be able to see if there actually are any siege games or demolition games or whatever going on at any particular moment.
Also, i'm a big believer in being able to join a game half way through a match. I guess making everyone join a lobby first and then all start the game at the same time is supposed to make things more fair, especially in a team game... except there's nothing stopping people from LEAVING games half way through and causing teams to become unbalanced anyway. It would be handy if additional players could join the game! And that way if a siege game started 20 seconds before you started looking for a game, you could still join it.
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