Here's a compilation of scenes that I have found and recorded in various games during my free time.
Game Title: Heretic IIPlatform: PC
Area Number/Name: Darkmire Swamps (Stage 2)
Notes: Skin used is Domino. In the video, God Mode (Cheat code: playbetter) was used, which means full submersion isn't lethal.
Game Title: Rosenkreuzstilette FreudenstachelPlatform: PC
Area Number/Name: White Desert
Notes: The area is replete with snow drifts where the player sinks into.
Game Title: ZanzarahPlatform: PC
Area Number/Name: Misty Swamp, The Swamp Village of Dunmore
Notes: This video, which was requested by luckykid77, is intended to address the problem of lower quality versions of footage for this game.
Game Title: Blade KittenPlatform: PC, PS3, Xbox 360
Area Number/Name: Urb Ex, Collaborator, Sisterhood, Vor Hunting, Hidden Fortress
Notes: Sludge in this game causes poison damage upon contact. In the video, an infinite health cheat was used in order to focus on wading through the muck.
Game Title: Epico's Epic AdventurePlatform: Web (Flash)
Area Number/Name: World 2
Notes: Quicksand in this game serves as platforms one can fall of from. Nothing really impressive.
Game Title: Pixel Day DashPlatform: Web (Flash)
Area Number/Name: N/A
Notes: Jumping out of the sand pits can give the following series of medals: Unsinkable and Close Call. However, death yields the Grim 6 medal.
Game Title: Star Wars Trilogy: Apprentice of the ForcePlatform: GBA
Area Number/Name: Episode IV Stage 2 (Locate R2-D2), Episode V Stage 4 (Find Yoda)
Notes: In comparison to the Japanese-only 1987
Star Wars game for the NES, the bottomless swamps and quicksand don't yield instant death. Instead, the player slowly sinks, giving opportunities to escape from these traps.
Game Title: Golden Sun: The Lost AgePlatform: GBA
Area Number/Name: Taopo Swamp
Notes: The player sinks resulting from movement, where bubbles in the swamp serve as safe areas that raise the player out of the muck. Because of this, the goal is to find the optimal path leading to the desired area.
Game Title: Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta RiyuuPlatform: SNES
Area Number/Name: Stage 1 and final stage of Goemon's area, and the final stage of Yae's area.
Notes: The quicksand pits found here are nonlethal, but they can be dangerous in areas where the player gets chased by certain foes that instantly kill their targets.
Game Title: Ninja Gaiden Episode III: The Ancient Ship of DoomPlatform: NES/
SNESArea Number/Name: 2-1A
Notes: Sinking waist-deep simply deals damage in the US releases, while the Japanese releases have bottomless quicksand.
Game Title: Kendo RagePlatform: SNES
Area Numbers: 2 and 3
Notes: Stage 2 takes place in a snowfield, with snow drifts of varying depths, most of which are shallow, while the next stage has knee-deep underwater muck.
Game Title: Dragon ViewPlatform: SNES
Area Number/Name: Quicksand Cave
Notes: The quicksand areas serve as entry points to lower areas of the caves.
Game Title: Super Star WarsPlatform: SNES
Area Number/Name: Tatooine
Notes: Quicksand in this iteration of Tatooine is nonlethal, as it is only waist-deep. These pits are spawn points for some enemies.
Game Title: Where Time Stood StillPlatform: Amiga/Atari ST,
PC,
ZX Spectrum Area Number/Name: Swamp
Notes: Standing still in the swamp will cause the character to sink slowly, and movement pulls the character back up. If your character sinks waist-deep in the grassy area or moves into the deeper parts, he/she can no longer stop sinking.
Game Title: The Lost VikingsPlatform: Amiga/CD32, GBA, Genesis, PC, SNES
Area Number/Name: Prehistoria Level 7, Ancient Egypt Level 1
Notes: If any of the vikings get trapped in the quicksand of Ancient Egypt, they do funny poses as they sink.
Game Title: Gelfling AdventurePlatform: Apple II
Area Number/Name: N/A
Notes: It is impossible to sink all the way to the bottom here.
Game Title: Taz-ManiaPlatform: Sega Master System, Genesis
Area Number/Name: The Jungle (SMS),
Desert (GEN)Notes: The mechanics of the muck areas vary in each of these titles, where the latter locks horizontal movement upon sinking, while the latter does not.
Game Title: Wacky RacesPlatform: NES
Area Number/Name: Hip Hop
Notes: The stage boss takes place in an expanse of desert quicksand.
Game Title: Bionic CommandoPlatform: NES,
PC (as
Bionic Commando: Rearmed)
Area Number/Name: Area 3
Notes: Once the player sinks waist-deep or lower in these mires without reach towards the trees, defeat is certain.
Game Title: DuckTales 2Platform: GB, NES
Area Number/Name: Egypt
Notes: The sands may be used to hide some routes and treasures in the deeper parts of the level.
Game Title: Bugs Bunny's Birthday BlowoutPlatform: NES
Area Number/Name: 3
Notes: Some pits here have damage-dealing tumbleweed.
Game Title: Jackie Chan's Action Kung FuPlatform: NES, TurboGrafx-16 (PC Engine)
Area Number/Name: 1
Notes: Muck in this game only serves as a minor obstacle that merely slows the player down.
Game Title: Koko AdventurePlatform: NES
Area Number/Name: 3
Notes: Quicksand in this game locks horizontal movement upon submersion, leaving no other option but to jump. Sinking to the bottom causes the loss of the current powerup, if the player has one. Otherwise, it yields instant death.
Game Title: Star Wars (1987)Platform: NES
Area Number/Name: 1 (Tatooine), 11 (Yavin)
Notes: Tatooine has quicksand pits that open up, while Yavin has grey muck in the second area.
Game Title: Parasol HenbeePlatform: NES
Area Number/Name: 5 (Cinderella level)
Notes: In this game, mud and water function in a similar manner.
Game Title: Little MagicPlatform: NES
Area Number/Name: Swamp (Terrain/Scene via Battle Mode)
Notes: Swamp areas in this game work in a similar style as those in
Zelda II: Adventure of Link.