The Future of QS Productions

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Sekani
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Re: The Future of QS Productions

Postby Sekani » Thu Oct 15, 2026 1:06 pm

As someone who would be considered by some to be an AI producer, I'm not looking forward to the end of live productions. I've never wanted to be a replacement for Dave, Fred, Michael, Kaol, or anyone else. At the same time, I'm not ignorant of the economics of these things. The scenarios I dream up and animate would not be realistically possible to shoot live; they'd cost tens of thousands of dollars to shoot with no chance of recovering little more than a fraction of that spend.

I'll continue to support our live creators to the best of my ability for as long as I'm able. Y'all have fed my fetishes for three decades now, seems like the least I can do.

ghostofmyeyes
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Re: The Future of QS Productions

Postby ghostofmyeyes » Fri Oct 16, 2026 12:35 am

There are up-and-coming markets in the world where things might yet add up, though maybe not catering to western sensibilities. And there will continue to be those who produce recreationally, not necessarily expecting material return (like a lot of the male videos).

I'm a drama fan, and while some generated videos feature increasingly spectacular quicksand, the simulated characters don't seem to be getting any less immersion-breakingly uncanny. I'm not paying money for a mock-up of a scene that, for the foreseeable, just can't work without a real scream queen to sell it.

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dlodoski
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Re: The Future of QS Productions

Postby dlodoski » Mon Oct 19, 2026 10:10 am

ghostofmyeyes wrote: ....I'm a drama fan, and while some generated videos feature increasingly spectacular quicksand, the simulated characters don't seem to be getting any less immersion-breakingly uncanny. I'm not paying money for a mock-up of a scene that, for the foreseeable, just can't work without a real scream queen to sell it.

This is why I'm setting myself up to upscale vintage MPV/QSV locally (no limits on runtime). I agree that there's something organic about 'real scream queens' that AI has yet to achieve. We'll see what it can do as it progresses.

In case anyone is concerned about access to the original (standard definition) versions of the scenes that will be upscaled, the new Club MPV will feature both versions - as well as the corresponding photos sets, with each scene purchase.
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LobsterApple
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Re: The Future of QS Productions

Postby LobsterApple » Mon Oct 19, 2026 7:56 pm

For a lot of people, Club MPV has enough QS content for a lifetime. There are some that will always crave for more, such as myself, but I can be pretty happy with my collection of clips. I think for the most part we are spoiled for choices, though I think innovation might help freshen things up, but someone new would have to take the mantle. There is always the piracy problem, though I feel like there's less of it now, but also less demand for the product as a whole, as I feel people have a lot more alternatives than before.

I do think it would be a good idea to make a big document detailing all of the practices that all of the quicksand producers have learnt over the past 30 years. If there is to be hope in future producers, then I believe a centralized base of quicksand knowledge would be best for any aspiring filmmakers to take notes from. I believe it makes sense for keeping the community alive rather than gatekeep the knowledge forever, of course, you can always keep some secrets to yourselves. A document of some form that can teach someone with a budget how to build a pit, maintain a pit, the types of pits and materials, pricing and different price ranges for different setups, precautions for the performers, etc. It would help everyone make better quicksand scenes I feel, both pro and amateur.

I don't know what kind of document the producers would want to make (book, pdf document, instructional videos, wikipedia, etc.), if they want to make this document at all, I just think it's a good opportunity to pass on the knowledge from all the years of experience, instead of letting it fade into the void. I hope I'm explaining myself properly here.

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Duncan Edwards
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Re: The Future of QS Productions

Postby Duncan Edwards » Mon Oct 19, 2026 9:18 pm

LobsterApple wrote: ...A document of some form that can teach someone with a budget how to build a pit, maintain a pit, the types of pits and materials, pricing and different price ranges for different setups, precautions for the performers, etc. It would help everyone make better quicksand scenes I feel, both pro and amateur.

I don't know what kind of document the producers would want to make (book, pdf document, instructional videos, wikipedia, etc.), if they want to make this document at all, I just think it's a good opportunity to pass on the knowledge from all the years of experience, instead of letting it fade into the void. I hope I'm explaining myself properly here.


Glad you enjoyed what you've found thus far. There's definitely a diverse collection of goodies to be had from all the current producers. If anyone wants to learn any of this they have only to ask. Heck, Fred offers practical experience for those who will just show up. One big problem is the cost of doing business and producing quality product at a profit. If I had the capital to start something like MPV was doing I'd be buying SpaceX stock instead.

I'm the only person I'm aware of who actually spends time every day with a dedicated email address issuing take downs. I assure you piracy is as much a problem as ever. Somebody finds a scene? Lucky them. If only they stopped at that. We consistently face those who feel compelled to share that and everything else they can get with the world. We have companies that illegally sell our product for their profit. No producer can afford to run a charity.

Where does this leave future production? The future of real scenes will be the guy with a willing girlfriend and an iPhone. That's not a bad thing but I hope she's at least cute.
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Re: The Future of QS Productions

Postby Fred588 » Tue Oct 20, 2026 6:11 am

LobsterApple wrote:For a lot of people, Club MPV has enough QS content for a lifetime. There are some that will always crave for more, such as myself, but I can be pretty happy with my collection of clips. I think for the most part we are spoiled for choices, though I think innovation might help freshen things up, but someone new would have to take the mantle. There is always the piracy problem, though I feel like there's less of it now, but also less demand for the product as a whole, as I feel people have a lot more alternatives than before.

I do think it would be a good idea to make a big document detailing all of the practices that all of the quicksand producers have learnt over the past 30 years. If there is to be hope in future producers, then I believe a centralized base of quicksand knowledge would be best for any aspiring filmmakers to take notes from. I believe it makes sense for keeping the community alive rather than gatekeep the knowledge forever, of course, you can always keep some secrets to yourselves. A document of some form that can teach someone with a budget how to build a pit, maintain a pit, the types of pits and materials, pricing and different price ranges for different setups, precautions for the performers, etc. It would help everyone make better quicksand scenes I feel, both pro and amateur.

I don't know what kind of document the producers would want to make (book, pdf document, instructional videos, wikipedia, etc.), if they want to make this document at all, I just think it's a good opportunity to pass on the knowledge from all the years of experience, instead of letting it fade into the void. I hope I'm explaining myself properly here.


My own opinion is that a "book" is pretty unlikely. I think just about all of the producers who have been even moderately active over the past two decades, with myself as a slight exception, learned by putting in some weeks or a full season working as an apprentice crewperson for another producer, sometimes in a related but somewhat different genre. In my case, I started by building a pair of pits and surrounding sets and then hosting established producers. I also served as a crew person during some of the early visits by others. By being a crew person, you get to see just about all aspects of the business, especially if the producers are okay with the idea of you looking to become a competitor and you ask questions. In my case I mostly just observed because it was not initially my intent to become a producer at all.

During the past six or seven years, there have been several people visiting my studio who wanted to become producers. None has followed up with actual scene releases I am aware of. I think they tried to go too fast, skipping the apprentice stage or not really doing enough of it, and trying to do their own production before they were really ready.

For what it's worth, using the indoor pit during the colder months, one could do a practice production here for 150.00 per day plus costs for your own crew and transportation and your own equipment.
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LobsterApple
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Re: The Future of QS Productions

Postby LobsterApple » Tue Oct 20, 2026 8:48 am

Fred588 wrote: My own opinion is that a "book" is pretty unlikely. I think just about all of the producers who have been even moderately active over the past two decades, with myself as a slight exception, learned by putting in some weeks or a full season working as an apprentice crewperson for another producer, sometimes in a related but somewhat different genre. In my case, I started by building a pair of pits and surrounding sets and then hosting established producers. I also served as a crew person during some of the early visits by others. By being a crew person, you get to see just about all aspects of the business, especially if the producers are okay with the idea of you looking to become a competitor and you ask questions. In my case I mostly just observed because it was not initially my intent to become a producer at all.

During the past six or seven years, there have been several people visiting my studio who wanted to become producers. None has followed up with actual scene releases I am aware of. I think they tried to go too fast, skipping the apprentice stage or not really doing enough of it, and trying to do their own production before they were really ready.

For what it's worth, using the indoor pit during the colder months, one could do a practice production here for 150.00 per day plus costs for your own crew and transportation and your own equipment.


Unfortunately, I live very far away from Studio 588 or any other Quicksand Studio, up in Canada. I understand the whole problem of going too fast as an aspiring filmmaker, since everyone is trained to want to be the leader right away and make big productions and big moves. I had that problem, but reality crushed those unrealistic expectations and now I cherish the apprentice stage.

That being said, I would not want to be a full-time producer, too much money and too much attention on myself. I might want to make or be involved in a smaller-scale quicksand production one day, at most something like a feature like the upcoming The Swallow (without the gore effects and in the far future with more experience though), so not a permanent installation, but the best QS product that I can deliver on lower budgets.

I just thought it would've been good to have centralized knowledge of quicksand production standards, that's all. I understand how complicated this business can be, that's why I would never really want to do it with zero collaboration opportunities. I do also have writing aspirations for stuff that would be turned into scenes as well, but never felt like sharing, since I'm not sure what the QS producers are looking for specifically.

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Re: The Future of QS Productions

Postby dlodoski » Wed Oct 21, 2026 4:37 pm

LobsterApple wrote: ...I just thought it would've been good to have centralized knowledge of quicksand production standards, that's all. I understand how complicated this business can be, that's why I would never really want to do it with zero collaboration opportunities. I do also have writing aspirations for stuff that would be turned into scenes as well, but never felt like sharing, since I'm not sure what the QS producers are looking for specifically.

As far as writing scenes goes, I suggest submitting a script or two to Fred and get some feedback on viability and so on.

By 'production standards', I take that to mean what we refer to as production procedures. (The production standards of the existing producers are out there for all to see).

I have covered some of this at (the long suffering) MPV Trails Youtube channel. This is a good example - https://www.youtube.com/watch?v=wRYr-wmIG9U It's about The Rules of fetish productions, as they were explained to me a long, long time ago.

As far as physical procedures go, there is an immediate divergence between natural and prepared locations, for example. And the nuances go on and on. If and when you want to possibly strike out on your own, bring as many details of what you have at hand to whoever you want to get advice from. I have perhaps the broadest overall experience, but I would need to know quite a bit about what you capabilities and goals were before I would even know where to start. :geek:
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