New-ish fan of quicksand here
Posted: Sat Jul 21, 2018 10:33 pm
Backstory: For a very long time I tried to deny I had it out of sheer embarrassment despite some of my... reactions suggesting otherwise. Until June of this year I found out about Cracklecradle+ and reluctantly gave it a spin. When I brought it up to my super close friend he told me he also was into quicksand (don't probe me about him, he's very reserved about his fetishes), and in response I told him about how I tried to repress that. Ultimately I learned it was nothing to be ashamed about, so now I don't really fight my enjoyment of the sinky stuff.
Perhaps oddly for the forum, considering the producer's area, live-action quicksand doesn't really float my boat; my jam is "2D" stuff (doesn't have to be necessarily drawn, there are some good sinks made in MMD). I prefer accidental sinks, with panic, peril, and most importantly, helplessness. Contrast for example some of MrBlackGoo's Second Life animations, where the victims are often turned on by the prospect of sinking in a bog. The stickier and clingier the sinky stuff, the better. I also love it when the victim (futilely) leans back and pushes against the quicksand to try and pull themselves out, often getting their arms stuck as well.
CC+ has a struggle animation like that, too.
Man, I went through the entire Game Bog, and I am really, really bummed about what happened to MrBlackGoo. Unfortunately I've yet to see an interactive sinking that's as fancy and as satisfying as CC+, but despite that, what are your favorite quicksand areas in games to just play around and sink in? The Soul Calibur 2 Egyptian Crypt of cornstarch was pretty good, and in my early years I had access to a PC Demo of Tomb Raider III, where I would find myself just playing with the mire of the first and only level and eventually sinking Lara. That probably was my first case of "fetish confirmed" that I know of. Cracklecradle was made in GameMaker, so I guess someone with it could try opening the game in there?
A-020, dea/shuu33, Raymond2k3, QSSuwako (such a shame he's so erratic in submitting stuff) and to a lesser extent Kei-Waza - mostly because of his game, Esthe Hunter, which is fun and kinda creative - are my favorite QS artists. I have several ideas of characters to sink, but I can't draw and my pockets can't keep up with my mind.
Hey, sorry about the wall of text, I'd shared these things with only one person before, and people here are likely to understand my stuff as well as he did.
Perhaps oddly for the forum, considering the producer's area, live-action quicksand doesn't really float my boat; my jam is "2D" stuff (doesn't have to be necessarily drawn, there are some good sinks made in MMD). I prefer accidental sinks, with panic, peril, and most importantly, helplessness. Contrast for example some of MrBlackGoo's Second Life animations, where the victims are often turned on by the prospect of sinking in a bog. The stickier and clingier the sinky stuff, the better. I also love it when the victim (futilely) leans back and pushes against the quicksand to try and pull themselves out, often getting their arms stuck as well.
CC+ has a struggle animation like that, too.
Man, I went through the entire Game Bog, and I am really, really bummed about what happened to MrBlackGoo. Unfortunately I've yet to see an interactive sinking that's as fancy and as satisfying as CC+, but despite that, what are your favorite quicksand areas in games to just play around and sink in? The Soul Calibur 2 Egyptian Crypt of cornstarch was pretty good, and in my early years I had access to a PC Demo of Tomb Raider III, where I would find myself just playing with the mire of the first and only level and eventually sinking Lara. That probably was my first case of "fetish confirmed" that I know of. Cracklecradle was made in GameMaker, so I guess someone with it could try opening the game in there?
A-020, dea/shuu33, Raymond2k3, QSSuwako (such a shame he's so erratic in submitting stuff) and to a lesser extent Kei-Waza - mostly because of his game, Esthe Hunter, which is fun and kinda creative - are my favorite QS artists. I have several ideas of characters to sink, but I can't draw and my pockets can't keep up with my mind.
Hey, sorry about the wall of text, I'd shared these things with only one person before, and people here are likely to understand my stuff as well as he did.