Aiko wrote:I have actually given this some consideration a while ago. Of course you wouldn't *feel* the quicksand, but a well-made VR quicksand experience still sounds quite interesting even without physical restraints. I use the term "experience" here, because that's what they usually call the sort of VR thing that lacks any sort of gameplay element. An actual VR game would be much more complex and offer some sort of challenge such as rescuing yourself or whoever is sinking into the quicksand.
It's definitely something I would like to try and play, but I doubt there's much of a market for QS VR games.

But hey, maybe someone will give it a shot anyway, so feel free to throw around some ideas for what should go into this kind of VR game/experience.
I know that scientists and engineers have experimented with devices that would provide some degree of tactile feedback to a human user, although I don't know how much progress has been made. For example, consider a device worn as a glove that would control, say a scalpel moving across a patient's flesh and that would provide the wearer (surgeon) feedback on how much pressure is being applied. Such a device might allow a surgeon in a secure location to do emergency surgery on a patient in a battle zone.
If feedback can be provided for pressure it ought to be a relatively small step to add other forms of feedback, such as heat and cold (heat, cold, and pressure are all detected by different sensory organs within the skin, and interpreted in specific locations in the brain).
I suspect that there probably WOULD be a market for some sort of whole-body suit, perhaps as a device for adult-oriented virtual reality
games behaviors.
Note that I used itlic type because there appear to be no struck-through characters.
For the foreseeable future, however, it would probably cheaper to just build a mudpit.