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What I would pay to see

Posted: Mon Jul 24, 2017 2:47 pm
by schlamm
I may be in the minority here, but the struggle to escape the mud is along the lines of what I would like to see offered in a video.
This would be an example of what I mean by that, deep mud, certainly...but not so deep as the lady is hidden completely beneath it while struggling

Re: What I would pay to see

Posted: Mon Jul 24, 2017 3:28 pm
by noone
...I know what you mean, I think that a "to the chin sink" is as deep as I would want a model to go,
with a preference for trying to escape during the entire sink and a self-rescue, or aided rescue.
that the submersion w/no escape is an alternate ending clip for those who want that kind of thing.

Re: What I would pay to see

Posted: Mon Jul 24, 2017 3:44 pm
by Fred588
There is a reply to this in the Studio forum.

Re: What I would pay to see

Posted: Mon Jul 24, 2017 6:09 pm
by noone
Fred588 wrote:There is a reply to this in the Studio forum.

I can not speak for the original poster, but my guess is:
The original poster has a wish for "this" in their QS media regardless of format: art, computer video, and Live video (the best).

I know that struggle is key, the original poster says so.
but I also suspect a desire for Varied vocals:
Break the monotones/on-a-loop habit and change up the sounds/statements of the models.

I further agree - that I might never get it right, nor truly understand the original poster,
but I will try to use Daz 3d to provide more of these elements (*which will likely still vacuum/suck).

Re: What I would pay to see

Posted: Mon Jul 24, 2017 6:17 pm
by Fred588
noone wrote:
Fred588 wrote:There is a reply to this in the Studio forum.

I can not speak for the original poster, but my guess is:
The original poster has a wish for "this" in their QS media regardless of format: art, computer video, and Live video (the best).

I know that struggle is key, the original poster says so.
but I also suspect a desire for Varied vocals:
Break the monotones/on-a-loop habit and change up the sounds/statements of the models.

I further agree - that I might never get it right, nor truly understand the original poster,
but I will try to use Daz 3d to provide more of these elements (*which will likely still vacuum/suck).


I don't think there was any mention of vocals or of sounds in the original post.

Re: What I would pay to see

Posted: Wed Jul 26, 2017 5:03 pm
by John Junkman
Looks like I'm in the same minority ) Awsome drawing, good taste! I would just add the boots )