Tremor in the Night - An Interactive Story
Posted: Sun Jul 11, 2021 6:48 pm
I stumbled across another interactive story template and gave it a quick spin. Please enjoy:
https://www.inklewriter.com/stories/67772
This one was a proof of concept that I did in a few hours. It's not great writing, but I wanted to learn the format and construction of the writing app.
For those who don't know how it works, it functions like a typical CYOA story with the options presented at the end of each segment. What's interesting about Inklewriter is that it allows you to mix and match paragraphs, allowing you to freely move between story branches and join them together. This creates a fluid story that is pieced together as you progress instead of completely diverging, presenting you with a different but complete narrative from start to finish each time to go through different options, basically generating a new story for you to read.
It also allows you to create IF statements, generating markers that are only visible to the author. What this means is that certain options may only appear if that marker is active. In this story, choosing to get clothes will open up new options in several decision trees that you wouldn't otherwise see. This really added another dimension to using decision branches, though of course it adds complexity in building the narrative around the choices.
There are ultimately only two endings - one fatal and one not. However, the final narrative will vary greatly depending on your choices.
Let me know your thoughts and possibly any ideas that could be used in this format.
https://www.inklewriter.com/stories/67772
This one was a proof of concept that I did in a few hours. It's not great writing, but I wanted to learn the format and construction of the writing app.
For those who don't know how it works, it functions like a typical CYOA story with the options presented at the end of each segment. What's interesting about Inklewriter is that it allows you to mix and match paragraphs, allowing you to freely move between story branches and join them together. This creates a fluid story that is pieced together as you progress instead of completely diverging, presenting you with a different but complete narrative from start to finish each time to go through different options, basically generating a new story for you to read.
It also allows you to create IF statements, generating markers that are only visible to the author. What this means is that certain options may only appear if that marker is active. In this story, choosing to get clothes will open up new options in several decision trees that you wouldn't otherwise see. This really added another dimension to using decision branches, though of course it adds complexity in building the narrative around the choices.
There are ultimately only two endings - one fatal and one not. However, the final narrative will vary greatly depending on your choices.
Let me know your thoughts and possibly any ideas that could be used in this format.