Game-sourced home movie

Includes Original Video, Animations and Flash Files. No mainstream clips please!
User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Fri Aug 02, 2024 12:28 am

OKAY, here you go. I packaged up Game Maker 8.1 with a de-compiled copy of Crackle Cradle Plus Extended. Click on GAME_MAKER.EXE and not GAMEMAKER.EXE to run it. Just create a new folder on your desktop or wherever you prefer and unzip everything into it.

https://mega.nz/folder/zQIzQAjJ#WAYkyiS ... e/TR5TnSaA


gamemaker folder files.png




The included (decompiled) quicksand game demo CRACKLE CRADLE PLUS EXTENDED is labeled CrackleCradlePlusExtended.exe.gm81
SAVES you make are saved with the extension ".GM81" at the end of the name. Backup copies of your saves are made automatically and use the file name extension of ".GB1, GB2, etc."


Explore with it a bit while I put together some kind of basic tutorial to show where things are and how to use them. Click the green arrow at the top menu to run the unmodified game as-is or as you modify it.

SPRITES are just images
SCRIPTS are code subroutines used by the game
SOUNDS is self explanatory
BACKGROUNDS are used in games but I don't use them for my movie making
PATHS are not used in this game
FONTS is self explanatory
TIMELINES
is not use on this game
OBJECTS are things used in the game. They can be just a static sprite image like a bush or something active with rules. TAR and QUICKSAND are examples of active objects, as are breakaway rocks, monsters and even the invisible blocks that you "walk" upon.
ROOMS are the levels of a game and maybe more. I removed the original Crackle Cradle by Foxtail levels but left everything in place for the Extended Plus quicksand demo intact. PLAYGROUND 15 is the only level I ever use.

Use your mouse to move things around or to remove them. Tinker with moving blocks around to make new paths and then run it to see what happens. WARNING that there is only one level of UNDO and it doesn't always work properly. Always good to back things up and then back up the back ups.

gamemakercradlelevel.png
You do not have the required permissions to view the files attached to this post.
"Life is tough. It's tougher if you're stupid." - John Wayne

Kphan0306
Posts: 7
Joined: Tue Apr 25, 2023 1:47 pm

Re: Game-sourced home movie

Postby Kphan0306 » Tue Aug 06, 2024 3:50 pm

BogDog wrote:OKAY, here you go. I packaged up Game Maker 8.1 with a de-compiled copy of Crackle Cradle Plus Extended. Click on GAME_MAKER.EXE and not GAMEMAKER.EXE to run it. Just create a new folder on your desktop or wherever you prefer and unzip everything into it.

https://mega.nz/folder/zQIzQAjJ#WAYkyiS ... e/TR5TnSaA


gamemaker folder files.png



The included (decompiled) quicksand game demo CRACKLE CRADLE PLUS EXTENDED is labeled CrackleCradlePlusExtended.exe.gm81
SAVES you make are saved with the extension ".GM81" at the end of the name. Backup copies of your saves are made automatically and use the file name extension of ".GB1, GB2, etc."


Explore with it a bit while I put together some kind of basic tutorial to show where things are and how to use them. Click the green arrow at the top menu to run the unmodified game as-is or as you modify it.

SPRITES are just images
SCRIPTS are code subroutines used by the game
SOUNDS is self explanatory
BACKGROUNDS are used in games but I don't use them for my movie making
PATHS are not used in this game
FONTS is self explanatory
TIMELINES
is not use on this game
OBJECTS are things used in the game. They can be just a static sprite image like a bush or something active with rules. TAR and QUICKSAND are examples of active objects, as are breakaway rocks, monsters and even the invisible blocks that you "walk" upon.
ROOMS are the levels of a game and maybe more. I removed the original Crackle Cradle by Foxtail levels but left everything in place for the Extended Plus quicksand demo intact. PLAYGROUND 15 is the only level I ever use.

Use your mouse to move things around or to remove them. Tinker with moving blocks around to make new paths and then run it to see what happens. WARNING that there is only one level of UNDO and it doesn't always work properly. Always good to back things up and then back up the back ups.

gamemakercradlelevel.png




Thanks

All of the files (including the custom OCs as well) too?

User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Thu Aug 08, 2024 2:41 am

No. Not yet. Learning to install some of them takes another set of lessons. Some require modding in the EXE. I still have to put that together.

For example, the game does weird things if you just use blank images for clothing parts if you wish to remove them. Large black boxes appear. The game needs to find at least one pixel in the .GIF images to function properly. So instead of blanking out pictures of clothes and more I change their X,Y location parameters to shift them far off-screen. They are still in the game but out of view.



Like this. The parameters for Nana's sleeves are found in "objNana_Hand_Above" and "objNana_Hand_below" in the objects menu. ABOVE means the arm or leg nearest to you on the screen and BELOW means the farthest. HAND1_ABOVE and HAND2_ABOVE are the upper and lower sleeves on the nearest arm. The code looks like this for objNana_Hand_Above:

Hand1 = 0;
Hand2 = 1;
sprite[Hand1] = sprite_add("Chara/Nana/Hand1_above.gif",-1,1,0,4,4);
sprite[Hand2] = sprite_add("Chara/Nana/Hand2_above.gif",-1,1,0,4,3);

SpriteNum = 2;

event_user(15);



The X and Y locations of Nana's upper and lower sleeves are at the end of the SPRITE command lines, namely 4,4 and 4,3 shown in red type here. Changing those numbers shift the arm sleeves up/down or left/right on the model. Parameters for everything on the doll including hair, eyes,and mouth are located the same way and found in these object files:

nana.parameters.jpg





Here are the files for TARA THE CAVEGIRL if you want to experiment with them to see what I mean. You will need to change the parameters in these files to get rid of things like shoes and shirt sleeves, etc. For me I find that changing the X and Y parameters for unwanted items to "999" is sufficient to get them out of sight in the game with no errors.

https://mega.nz/file/qEwBjR5B#nFIglOUS6 ... Xg6FhA3C7Q

Be sure to back up a copy of the stock NANA chara files to another folder before installing these. Once you get her appearing properly in the game then let me know and I will pack up more to experiment with. Everyone is welcome to these downloads
You do not have the required permissions to view the files attached to this post.
"Life is tough. It's tougher if you're stupid." - John Wayne

dubior-2000
Posts: 2
Joined: Tue Sep 03, 2024 12:01 am

Re: Game-sourced home movie

Postby dubior-2000 » Sat Sep 07, 2024 8:59 pm

I downloaded and unzipped it, but got a popup saying ProcessStartGameMakerUpdater No key.
What did I do?

dubior-2000
Posts: 2
Joined: Tue Sep 03, 2024 12:01 am

Re: Game-sourced home movie

Postby dubior-2000 » Sat Sep 07, 2024 9:04 pm

I downloaded and unzipped it, but got a popup saying ProcessStartGameMakerUpdater No key.
What did I do?
PS. I had to re-submit it because it may not have been sent due to a glitch.

User avatar
quagmire_uk
Posts: 1450
Joined: Wed Apr 15, 2009 5:04 am

Re: Game-sourced home movie

Postby quagmire_uk » Sun Sep 08, 2024 6:22 pm

Thanks for providing this!

User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Wed Sep 18, 2024 1:30 am

dubior-2000 wrote:I downloaded and unzipped it, but got a popup saying ProcessStartGameMakerUpdater No key.
What did I do?


I'm not sure why that pops up, but the game maker program starts up anyway after you click OK.

NOTE: Use PLAYGROUND in the ROOMS menu to make your own scenes. I already stripped that one of OBJECTS and just left the BACKGROUND scenery.

Use PLAYGROUND_BACKUP if you wish to play the original level unchanged.


plygrnd.png
You do not have the required permissions to view the files attached to this post.
Last edited by BogDog on Wed Sep 18, 2024 1:32 am, edited 1 time in total.
"Life is tough. It's tougher if you're stupid." - John Wayne

User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Wed Sep 18, 2024 1:31 am

quagmire_uk wrote:Thanks for providing this!


Hope to see a video from you someday. No rush. ;)
"Life is tough. It's tougher if you're stupid." - John Wayne

User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Wed Sep 25, 2024 12:46 am

NEW video uploaded to Vimeo today. This movie is actually 3 movies in one. Cyndi, Janelle and Roxie from "The Huntress" make a return in two of them.

https://vimeo.com/channels/1872578

tripletreat.png
You do not have the required permissions to view the files attached to this post.
"Life is tough. It's tougher if you're stupid." - John Wayne

User avatar
BogDog
Posts: 1618
Joined: Fri Apr 17, 2009 1:18 am
Location: California

Re: Game-sourced home movie

Postby BogDog » Thu Oct 24, 2024 2:40 am

New release: https://vimeo.com/channels/1872578

return.t_worm2.title.png
You do not have the required permissions to view the files attached to this post.
"Life is tough. It's tougher if you're stupid." - John Wayne


Return to “Home Movies”

Who is online

Users browsing this forum: No registered users and 1 guest