Page 1 of 1

I Don't Like the New QS Cove

Posted: Wed Mar 15, 2017 10:46 pm
by glorfindel01
I don't like the new buildings,I don't know who put,but for me,it's strange and I don't like it,a swamp area must be WILD,dangerous,and well,for me it's strange,I want know the opinion of the other qs members,vparcel out!

Re: I Don't Like the New QS Cove

Posted: Thu Mar 16, 2017 8:03 am
by Weapon X
I'm not so crazy about it myself. The sheriff's office looks so out of place. And the idea of a sheriff and/or deputies patrolling the cove, looking for someone to rescue.... that intrudes on people who WANT to sink, or on people who are having RPs.

On a side note, I saw that Toy's has moved onto the other side of the hill, next to the Cove. It's getting a tad crowded now, with people showing up who have no apparent interest in quicksand/mud/tar or getting stuck/sinking. Will there be more quicksand added around the cove, or just more (grrrrr) buildings?

Note: Wylieville is still there, but you can no longer get there via Toy's, as Toy's is part of Quicksand Cove now.

Re: I Don't Like the New QS Cove

Posted: Sat Mar 18, 2017 5:02 pm
by Musekal
The Sheffif's office wasn't placed by any of the people involved with Quicksand Fans. It's just a random person from Toys that put it there. Unfortunately it sits just outside of QC boundary so Dily may not be able to remove it.

Re: I Don't Like the New QS Cove

Posted: Sun Mar 19, 2017 7:00 am
by Boggy Man
Musekal wrote:The Sheffif's office wasn't placed by any of the people involved with Quicksand Fans. It's just a random person from Toys that put it there. Unfortunately it sits just outside of QC boundary so Dily may not be able to remove it.



i wonder if a thick forest of trees and bushes along the QC boundary could hide the Sheriff's office. :?

Re: I Don't Like the New QS Cove

Posted: Sun Mar 19, 2017 10:07 pm
by DrScaphandre
I encountered one of those asshats while I was making a spacesuited sink image set. If anyone interrupts your sinks from the sheriffs office, just do what I do and tell them to fuck off.

Re: I Don't Like the New QS Cove

Posted: Sun Mar 19, 2017 10:43 pm
by PM2K
Dr Anime PhD wrote:I encountered one of those asshats while I was making a spacesuited sink image set. If anyone interrupts your sinks from the sheriffs office, just do what I do and tell them to fuck off.


I guess it would be bad form to just fry them with a ray gun?

Re: I Don't Like the New QS Cove

Posted: Sun Apr 09, 2017 6:42 am
by DrScaphandre
Karra wrote:
Dr Anime PhD wrote:I encountered one of those asshats while I was making a spacesuited sink image set. If anyone interrupts your sinks from the sheriffs office, just do what I do and tell them to fuck off.

Wait.. you mean the building isn't for decoration and there's actually people going around intruding on people sinking?


One of the downsides of having QS Cove public. The place really needs private sinking areas, similar to Escort rooms.

Re: I Don't Like the New QS Cove

Posted: Sun May 21, 2017 12:19 am
by DrScaphandre
Sorry for Necroing the thread, but the sheriff's office is gone!

Time to make this a dance thread.

Re: I Don't Like the New QS Cove

Posted: Sun May 21, 2017 12:49 pm
by glorfindel01
thank you Dr. its crear news forma rp builders

Re: I Don't Like the New QS Cove

Posted: Sun May 21, 2017 1:33 pm
by schlamm
How very entertaining....
I offered a private a private 1/2 sim with a variety of traps and other sinking scenarios in the past, it wasn't a payment required sim even though one had to request access.
A donation jar was put out and collected a whole 132 lindens in two MONTHS time....
So, we want FREE but also the ability to exclude others, privacy and a sim that meets the expectations of a QS environment?

SL and I parted ways some time ago and that was a big part of why, best of luck in attaining that utopia