sixgunzloaded wrote:Thanks for the encouragement, guys!
I don't know why it wouldn't give me anything other than swirling water around her legs. I tried asking for 'quicksand' and every synonym of it I could think of, and indicating exactly where it should go with their selection tools, but the only other thing it would give me was a washed out mess of random colors.
I also tried putting 'water' in the negative prompt box but it just sort of ignored that.
Basically, this was just a little experiment to see if I could make anything interesting using my other stuff as seed images...or whatever.
I may try again every now and then, but I think I'll mostly just leave it to the pros (you guys).
![Wink ;)](./images/smilies/icon_e_wink.gif)
As with cerberus, I never use "quicksand" in my prompt. I use "sand", "sandy mud" or some variant. Note that depending on which AI platform and model you are using, even the prompts "sinking" or "partially submerged" may trigger a water effect. However, when prompted with an image with a quicksand texture, or using inpainting to edit an image, it will quickly pick up the quicksand prompt, whereas a raw generation will often end up with water.
Many platforms now have more advanced tools that allow style and "vibe" checks to capture the tone and features of a premade image. I often recycle my old generated images to create new ones much more consistently than working raw.
Using this image as my style reference:
c2f13048b87e4a16906b601b7e0f677c.jpg
I use that in NovelAI to generate an anime-style reference picture for my next step. Note that the initial output is rather gray and watery. I presume that you were creating a scene from your recent Evil sequence. The problem is that the AI will associate a "fountain" with water, so it will be less likely to generate mud.
evil1.png
I then run that through my Mage app, which uses the more advanced Exo comic model with my blend of prompts and LoRAs, to get this:
evil2.jpg
That's enough to get it looking like grey mud, but let's say we wanted something more earthy. I go back to my NovelAI reference, use inpainting or editing to change the soil colour to a brown:
evil3.png
Then run that again through Mage/Exo and get a much muddier result, as the AI more clearly recognises the brown surface as mud as opposed to water.
evil4.jpg
Should I want to create a 3D style render or a photorealistic image, I have that option to do so with these reference images.
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