Unfortunately, 2.5 Turbo gets an "OK" grade for me, in that it's a significant downgrade compared to 2.1 (Pro). But I'm also not the typical user. I'm one of the few, if not only, AI creator making extended cinematic-style scenes which involves several different tools to make the scenes work.
My general feeling with 2.5 Turbo, as the name suggests, is that it's a curated, streamlined version. It's not necessarily "better". It does select from its training set the most consistent outputs, so your result will be more cohesive. That means it will follow the prompt more closely, maintain the visuals more consistently (less warping) and have fewer AI "tics".
However, this comes at the cost of dynamism. The animations are OK, but they have floaty, sluggish feel that is typical of AI animation (compared with VEO and Runway). The character animations feel stiff and wooden, as if the model is trying to restrain the character so it doesn't fail to adhere to the prompt, but in doing so it is less creative in interpreting the prompt.
I've attached examples of my outputs, comparing 2.1 Pro with 2.5 Turbo (which is Pro by default).
The "Flash Gordon" Runf21.mp4
f25.mp4
2.1 has crisper, more action and real-time movement, and the physics reflect that through the hair and clothes. It _is_ janky - because there's so much rapid movement, the AI can at times have jitters in strides, arms and legs, etc. It will occasionally have weird interactions with the environment it creates (e.g. if you say that the character jumps over a log, the character will often just jump in place and a log appears elsewhere). 2.1 has a major downfall in that if you don't provide enough prompting, it runs away with the visual input - one of the biggest problems (still) is the character moving backwards or turning around and running the other way. You _have_ to prompt for camera movement to nudge it in the right direction, and that's probably what most creators are failing to do.
2.5 is a much cleaner run. It doesn't have issues with environmental interaction and the animation looks less jittery. There's less wrong with it. It's just that it looks... boring. I've made dozens of Kling videos and my work with 2.1 is still pushing what it can do on cinematic level, so 2.5 looks like a downgrade in its movements. It feels barely better than 1.6.
The verdict here is that 2.5 is better at giving the output you want, and 2.1 is wilder.
The Tangled Walk21.mp4
25.mp4
This scene has the Rapunzel character walking nervously through a dark forest.
2.1's version displays the typical advantage (and fault): it is much more creative in interpreting the visual and textual prompt. When it reads "nervous", it moves the camera and makes the character express it through facial and body movements. This makes for a much more evolved output. However, this two-edged sword: often you don't actually want these extra actions (sidenote: characters use their arms way too much when talking expressively, even when they're buried in quicksand), and this also introduces a noticeable amount of warping as characters and costumes gradually change as the clip progresses. I often have to do a "reset" shot in my videos so I can regenerate the still image correctly.
2.5 keeps the character's appearance more consistently, but it doesn't do much else. The walk is fairly standard. I feel that you have to do a LOT more prompting, which isn't a bad thing if you're really into prompt engineering, but it's more arduous to prompt for exact movements for each body part and environmental item.