New Animation Update: WAN 2.5 (and WAN 2.6)
Posted: Tue Nov 25, 2025 9:06 am
This one was a bit surprising for me. I thought I had a handle on the main animation apps and their strengths and weaknesses, namely Kling and VEO. Some recent uploads on DeviantArt showed a model I hadn't seen before. When I perused through my OpenArt list, I noticed that WAN had a new update.I hadn't originally been a fan of WAN, but it has been more open and less restricted. It's far more friendly to NSFW content and openly allows characters to go nude, perform sexual acts, etc.
The 2.5 update greatly enhances physics, at least for mud textures, and it can render sound and voice, though not to the same quality as VEO.
Currently, it seems that WAN 2.5 may be the best for rendering specific quicksand textures, easily adhering to the prompts for not only submersions, but also controlled descents (e.g. sinking to shoulders, waist) whereas Kling will just dunk them straight down. Using WAN is less like riding a wild horse.
WAN notably renders visuals with better movement speed. Kling sadly has a strong habit of making its videos render in slow motion that is unavoidable in many renders. On the flip side, WAN struggles more with rendering off-screen items - it has a very hard time cohesively making limbs and hands appear correctly (e.g. characters with their arms buried will pull them up, but the arms are actually too short and bend in wrong directions), and movements can appear too jittery.
I'm doing more experiments with WAN. I might lean towards WAN 2.5 as the best animation model specifically for interaction with mud, but it's far behind Kling for general animation, and VEO for sound. I doubt most people would have subscriptions to multiple models unless you are using an AI creative platform like OpenArt that allows you to flip between them.
The 2.5 update greatly enhances physics, at least for mud textures, and it can render sound and voice, though not to the same quality as VEO.
Currently, it seems that WAN 2.5 may be the best for rendering specific quicksand textures, easily adhering to the prompts for not only submersions, but also controlled descents (e.g. sinking to shoulders, waist) whereas Kling will just dunk them straight down. Using WAN is less like riding a wild horse.
WAN notably renders visuals with better movement speed. Kling sadly has a strong habit of making its videos render in slow motion that is unavoidable in many renders. On the flip side, WAN struggles more with rendering off-screen items - it has a very hard time cohesively making limbs and hands appear correctly (e.g. characters with their arms buried will pull them up, but the arms are actually too short and bend in wrong directions), and movements can appear too jittery.
I'm doing more experiments with WAN. I might lean towards WAN 2.5 as the best animation model specifically for interaction with mud, but it's far behind Kling for general animation, and VEO for sound. I doubt most people would have subscriptions to multiple models unless you are using an AI creative platform like OpenArt that allows you to flip between them.