bogbud wrote:Great additions for my Collection of gals in rainwear. That's also more appropriate clothing for that environment. Also cool animations. The one with the jacket is sinking really fast, though. What kind of soft pocket did she hit? I don't think she is gonna make it
Thanks. I've always felt that people should wear the appropriate clothing for the circumstances if at all possible. There is a saying amongst hikers, that there is never bad weather only inappropriate clothing. Of course, situations may dictate that appropriate clothing is not possible and I like to take advantage of that as well. Well, the one with the jacket, I slowed down to two frames as second, that's why it's so jittery, even with a lot of interpolated frames I couldn't get it smoother. I'll keep working but what you can do with 16 frames is limited. Hopefully that will improve in time.
Today I've been experimenting with wildcards and a new checkpoint model. Wildcards allow you to put a reference in a prompt of the form "__FN__" where FN is the name of a text file. This text file can contain a list of terms, one per line. One of these terms will be selected at random and used in place of the wildcard reference in the prompt. You can use multiple wildcard references and files in a single prompt enabling you to generate images in batches where the prompt is different for each image, essentially this gives you a dynamic prompt facility. I just had one wildcard file for my experiments today but the opportunities seem endless.
The new model I've been trying is DreamShaper, It's quite interesting, a bit more CGI/electronic arts than my usual stuff, but I like some of the results I've been getting. In case you are wondering, the wildcard was simply a colour, which you can see in the outfits.
DreamShaper can throw out some weird shit at times, I really don't know what is going on it the picture below, but it looks "interesting"!