65sinking wrote:Aiko wrote:This might interest some of you:
http://thegreatswamp.xyz/posts/22_daz_s ... uddy_skin/ 
I could have done a better job with the layout of the article (it got cluttered quite a bit with all those screenshots in varying sizes), but I think I packed all the relevant information in there. Let me know if this is useful to you, whether you find any mistakes, or have other suggestions!
Posting this 3 years later, but thank you so much for this! I'm new to Daz and this has been really useful -
my latest renders were very much the result of me going through your tutorial. It works with Genesis 9 figures, but fingernails and hair still have the same issues.
I'm just glad this tutorial is of use to someone. Even though it has been 3 years this still my usual way to get muddy skin in Daz.
Something I only figured out recently is, that the push modifier maps' values can be animated. So for an image series - instead of duplicating the "mud figure" and modifying the "up" map - it should be possible to have several up-maps on one mud figure. This is something I intend to try on a future image series because a high number of figure duplicates can slow down Daz's viewport quite a lot, even when the geometry is hidden.
EDIT: the URL of the tutorial is now slightly different due to 3-digit numbering:
https://thegreatswamp.xyz/posts/022_daz ... uddy_skin/