Second Life quicksand question

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somebodyelse
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Second Life quicksand question

Postby somebodyelse » Wed Jul 23, 2014 8:15 pm

Just curious, but is there a way, once your "victim" gets caught in quicksand, to make it where their arms get stuck, and he/she cannot free themselves? I haven't found a way yet, but then, I'm still a newbie. Many thanks. :D

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mudmaiden
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Re: Second Life quicksand question

Postby mudmaiden » Wed Jul 23, 2014 9:01 pm

As far as I know, there is no scripted animation for that in the quicksand sinking programs that would allow for that. What I do is stop the animation during the sinking sequences and put in my own poses that has their arms stuck. The poses for struggling in quicksand are pretty much standard, there is not much change from that.
Tarzan to Jill Hardy: Girl be still. Not sink!!"
From "Valley Of Mystery" : Don't struggle and do not thrash around; that just makes things worse!

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triclopse
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Re: Second Life quicksand question

Postby triclopse » Fri Jul 25, 2014 11:28 am

If you had an item with the arms stuck animation on maximum priority, it would override just the arms part of the quicksand animation. The only item I know of that can do this is a Restrained Freedom straitjacket, although there's probably other things that would work. In multi item outfits, only the item that contains the script should be necessary.
Of course RLV makes it so the victim is unable to free themselves once stuck, but I'd guess you know about that already.

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Chimerix
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Re: Second Life quicksand question

Postby Chimerix » Fri Jul 25, 2014 3:04 pm

I met a girl who used RLV handcuffs behind her back. They would not allow her arms to rise in any other animation. Looked pretty hot in quicksand, actually!
The difference between theory and reality is that, in theory, there is no difference between theory and reality.

somebodyelse
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Re: Second Life quicksand question

Postby somebodyelse » Fri Jul 25, 2014 10:39 pm

Thanks to all of you. I've tried both the handcuffs and the straitjacket, and had good results with both.

beardguy
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Re: Second Life quicksand question

Postby beardguy » Mon Aug 11, 2014 5:31 pm

mudmaiden wrote:As far as I know, there is no scripted animation for that in the quicksand sinking programs that would allow for that. What I do is stop the animation during the sinking sequences and put in my own poses that has their arms stuck. The poses for struggling in quicksand are pretty much standard, there is not much change from that.


Oh, could you tell me how to stop the animations and do my own poses? I've tried before and don't know how.

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mudmaiden
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Re: Second Life quicksand question

Postby mudmaiden » Mon Aug 11, 2014 11:27 pm

beardguy wrote:
mudmaiden wrote:As far as I know, there is no scripted animation for that in the quicksand sinking programs that would allow for that. What I do is stop the animation during the sinking sequences and put in my own poses that has their arms stuck. The poses for struggling in quicksand are pretty much standard, there is not much change from that.


Oh, could you tell me how to stop the animations and do my own poses? I've tried before and don't know how.


Maybe this can help:

viewtopic.php?f=26&t=10187&p=71009#p71009
Tarzan to Jill Hardy: Girl be still. Not sink!!"
From "Valley Of Mystery" : Don't struggle and do not thrash around; that just makes things worse!

Also: check me out at:
http://mudmaiden.deviantart.com/gallery/


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