Who wants to know my Daz Studio "secrets" ? ;)

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65sinking
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Re: Who wants to know my Daz Studio "secrets" ? ;)

Postby 65sinking » Sun Sep 15, 2024 12:45 pm

Aiko wrote:This might interest some of you:
http://thegreatswamp.xyz/posts/22_daz_s ... uddy_skin/ :)

I could have done a better job with the layout of the article (it got cluttered quite a bit with all those screenshots in varying sizes), but I think I packed all the relevant information in there. Let me know if this is useful to you, whether you find any mistakes, or have other suggestions!

Posting this 3 years later, but thank you so much for this! I'm new to Daz and this has been really useful - my latest renders were very much the result of me going through your tutorial. It works with Genesis 9 figures, but fingernails and hair still have the same issues.

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Aiko
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Re: Who wants to know my Daz Studio "secrets" ? ;)

Postby Aiko » Sun Sep 15, 2024 4:28 pm

65sinking wrote:
Aiko wrote:This might interest some of you:
http://thegreatswamp.xyz/posts/22_daz_s ... uddy_skin/ :)

I could have done a better job with the layout of the article (it got cluttered quite a bit with all those screenshots in varying sizes), but I think I packed all the relevant information in there. Let me know if this is useful to you, whether you find any mistakes, or have other suggestions!

Posting this 3 years later, but thank you so much for this! I'm new to Daz and this has been really useful - my latest renders were very much the result of me going through your tutorial. It works with Genesis 9 figures, but fingernails and hair still have the same issues.


I'm just glad this tutorial is of use to someone. Even though it has been 3 years this still my usual way to get muddy skin in Daz.

Something I only figured out recently is, that the push modifier maps' values can be animated. So for an image series - instead of duplicating the "mud figure" and modifying the "up" map - it should be possible to have several up-maps on one mud figure. This is something I intend to try on a future image series because a high number of figure duplicates can slow down Daz's viewport quite a lot, even when the geometry is hidden.

EDIT: the URL of the tutorial is now slightly different due to 3-digit numbering: https://thegreatswamp.xyz/posts/022_daz ... uddy_skin/
Visit me at the Great Swamp, but watch your step on the way there!


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